Esports
PlayStation exits, Xbox enters: Kojima Productions' power play
core_answer: Sony rút khỏi dự án Physint của Kojima Productions vì chi phí hàng trăm triệu USD không đi kèm quyền sở hữu IP và độc quyền vĩnh viễn. Xbox tiếp nhận quyền phát hành lẫn quyền làm phim truyền hình cho cả Physint và OD.
key_facts: Bloomberg đưa tin Sony rút khỏi dự án Physint hồi tháng 11/2024.; Hai phần Death Stranding đều hụt chỉ tiêu doanh thu theo báo cáo nội bộ.; Xbox mua quyền phát hành và quyền làm phim/truyền hình cho Physint lẫn OD.; Physint chưa có ngày phát hành hay hé lộ gameplay chính thức.
source_attribution: Bloomberg (November 2024) | Cross-checked: VuaBong.vn
related_qa: q: Vì sao Sony rút vốn khỏi dự án Physint?, a: Sony không muốn chi hàng trăm triệu USD cho một tựa game không thuộc sở hữu và không độc quyền vĩnh viễn.; q: Xbox được lợi gì từ thương vụ này?, a: Xbox sở hữu quyền phát hành game lẫn quyền chuyển thể phim truyền hình, phù hợp chiến lược truyền thông đa phương tiện.; q: Dự án Physint có thể bị trì hoãn không?, a: Rủi ro trì hoãn cao vì engine Decima thuộc Sony và dự án đã trễ hẹn trước đó.
Hideo Kojima has never been an easy name to predict. Since leaving Konami, he rebuilt his throne at Kojima Productions with an interactive film called Death Stranding — a masterpiece or a disaster depending on who is sitting in the commentary booth. But the story being rewritten is not on screen; it is in the boardroom.
Bloomberg reported in November that Sony Interactive Entertainment had quietly withdrawn from the Physint project — the spy-action masterpiece Kojima had been nurturing with ambitions beyond cinema. The decision did not come from gameplay quality, which has never been revealed. It came from a simple calculation: hundreds of millions of dollars in production costs for a game Sony did not own, not permanently exclusive, and accompanied by the commercial track record of two Death Stranding titles that both missed revenue targets.
Sony refused to act as a venture capital fund with no collateral. The successor was none other than Xbox — which bought both publishing rights and film and television rights for both Physint and OD. After decades of attachment to PlayStation, Kojima Productions now bets everything on a partner with a completely different media mindset.
This is not a noisy divorce in the style of Konami 2026. Both sides maintain a neutral stance. PlayStation needs to contain cost risk after live-service failures like Concord. Kojima Productions needs a sponsor willing to pay for transmedia potential, not just game publishing rights.
But one detail makes the story non-linear: Physint was built on the Decima engine, an asset owned internally by Sony through Guerrilla Games. This transition could deeply affect the entire production chain. No official confirmation of an engine switch exists, but it makes an already delayed project even more fragile.
For fans in Vietnam — where Kojima has always held a special place in the console gaming community — the message is clear: the era of Kojima's attachment to PlayStation has officially ended. Look to the future of Xbox, where he may freely explore a cinematic universe no one can interfere with. Prepare for a new era where the name Kojima is no longer an exclusive symbol of any single platform.

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